One Less Mitch at Second Life

Looks like Mitch Lasky (of Jamdat fame) is no longer a Linden Lab Director. Most likely because he recently joined Benchmark which meant the VC had two spots on the Linden board. Will Linden replace Mitch (Lasky, not Kapor) with an interesting outside non-investor addition? Or will they leave the spot open for a strategic investor to fill down the road?

The NYTimes LOVES second life

i’ve always been somewhat amazed by the coverage Second Life gets from the New York Times. Even back when i was there, John Markoff and others wrote generously detailed and balanced pieces for something which was just coming together. Since then the services has been featured in just about every section – no, seriously, SL has been in Travel, Escapes, the Magazine, etc in addition to the expected Business and Technology

This Sunday, after Friday’s piece on MacArthur foundation coming into SL, is a story in the Arts section about how virtual worlds allow users to interact with TV in a deeper way.

Wah Wah Digital Agencies Cry About Second Life

Forbes has an article on how Second Life is an uncontrolled environment for brands looking to reach consumers.

1. Surprise! It’s about users doing what they want. If you’re the type of company who wants to be on YouTube but doesn’t want users commenting on your videos, then don’t even think about Second Life where you might see a topless furry. Sure there’s only one topless furry for every 1,000 people but they’re around.

Fair point: because second life is so visual and in many ways tough to use, the time and expense that a brand needs to expend to manage their presence is higher than they’d like to commit.

2. Wah Wah to digital agencies who cry about their failure in Second Life. Second Lifers don’t want to drink your coffee, use your ATMs, stay in your hotel or buy your PC. Not unless you do something interesting and commit to the world. Seriously, I understand the fact you wasted your clients money might cause you to blame Second Life, but how about you set expectations clearly from the beginning, coach your clients and tell some of them that they shouldn’t go into SL if they’re not willing to experiment? And how about you come up with a better idea than a 3D replica of your company headquarters.

Update: Read about the good job that 1-800-Flowers is doing in SL.

What if it really was about virtual sneakers?

NYTimes has an article today about real-life brands in Second Life and whether they’re seeing business results in terms of goods sold. But what if Second Life never drove meaningful real world transactions? Sure there might be some good branding spillover effect for, say, 1-800-Flowers. But what if their SL presence was more about selling digital goods – virtual flower bouquets? My bet is that the brands who are most successful here actually end up driving a mix of digital and physical goods sales.